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General Information

Full Name Pablo Vinicius Alves de Barros
Nationality Brazilian
Languages Portuguese, English

Education

  • 2016
    PhD
    Universität Hamburg - Hamburg, Germany
    • Modelling Affection Mechanisms using Deep and Self-Organizing Neural Networks.
  • 2013
    MSc
    Universidade de Pernambuco - Recife, Brazil
    • Reconhecimento e Previsão de Gestos
  • 2011
    BSc
    Universidade Federal Rural de Pernambuco - Serra Talhada, Brazil
    • Projeto PaMDA - Um framework Semântico para Geração de Sistemas

Experience

  • 2022 -
    Senior Research Scientist
    Sony - Brussels, Belgium
  • 2022 -
    External Professor
    Universidade de Pernambuco - Recife, Brazil
  • 2017 - 2022
    Visiting Professor
    Universidade de Pernbambuco - Recife, Brazil
  • 2019 - 2022
    Research Scientist
    Istituto Italiano di Tecnologia - Genova, Italy
  • 2016 - 2019
    Postdoctoral Research Fellow
    Universität Hamburg - Hamburg, Germany
  • 2012 - 2012
    Research Engineer
    Vocal Lab Sistemas da Informação - Rcife, Brazil
  • 2011 - 2012
    Research Engineer
    QualiHouse - Automação Predial- Rcife, Brazil
  • 2007 - 2011
    Chronos Soluções em TI
    CEO and Founder

Open Source Projects

  • 2019-now
    Chef`s Hat - A Game Platform for Social Interaction Studies
    • Bulding a platform for social interaction and artificial intelligence studies based on a multiplayer card game.
  • 2016-2019
    Crossmodal learning in a neurobotic cortical and midbrain model
    • The goals of project A5 are (1) to develop novel neurocomputational techniques to improve our understanding of the superior colliculus (SC) and linked cortical areas; (2) to design and implement a self-organizing audiovisual model of these cortico-collicular networks in a physical robot; and (3) to compare both the model’s neural activity and the robot’s physical behaviour to the neural activity and physical behaviour of humans. The project will produce a novel computational architecture that can direct a robot’s gaze in a natural way to relevant stimuli.
  • 2016-2022
    The Face Channel
    • The FaceChannel is a lightweight implementation that encapsulates different facial expression recognition models, and makes it easier to deploy and use them.
  • 2013-2019
    OMG Empathy
    • OMG Empathy provides different datasets, models and analysis for empathy recognition.

Honors and Awards

  • 2024
    • Winner of the best BSc poster presentation (advisor) at the Latin American School for Robotics (LACORO 2024)
  • 2024
    • Runner up for best MSc poster presentation (advisor) at the Latin American School for Robotics (LACORO 2024)
  • 2022
    • Best Paper Award - International Conference on Affective and Inteligent Interaction (ACII 2022)
  • 2016
    • Best Paper Award - 20th Robocup International Symposium.
  • 2012
    • Microsoft Student Partner.
  • 2012
    • 4th Place at the Microsoft Imagine Cup - Brazil.
  • 2011
    • Honorary Merit - Valedictorian of Your Program, Federal Rural University of Pernambuco.

Academic Interests

  • Affective Computing
  • Deep Learning
  • Social Agents
  • AI in Games

Other Interests

  • Hobbies: Sim Racing, RC Cars, Retrogaming, RPG